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Dune II: The Building of a Dynasty

Dune II: The Building of a Dynasty

Strategy
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About Dune II: The Building of a Dynasty

Platform
MS-DOS
Release year
1992
Developer
Westwood Studios, Inc.
Publisher
Ocean Software Ltd., Virgin Games, Inc.

The planet Arrakis (also known as Dune for its sandy landscape) is the only place in the known universe where Melange (more commonly known as the Spice) can be found. The Spice is the basis of interstellar travel and thus the standard of the Imperial economy. To increase productivity, The Padishah Emperor has invited three powerful Houses (Harkonnen, Atreides and Ordos) to compete against one another economically and bring up spice production. Competition among these houses begins peacefully but soon turns ugly as they battle each other with armed troops, advanced weaponry, and spies. The planet itself is also hostile, with dangerous sandworms inhabiting the spice fields.

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert’s famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.

The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

After a mission is completed, the player can select the next mission on a map of Dune. This choice determines the layout of the next map to be played, but has no effect on the overall campaign.

Dune II: The Building of a Dynasty – questions & answers

How can I play Dune II: The Building of a Dynasty online?
Dune II: The Building of a Dynasty, the classic MS-DOS game, runs right in your web browser on MiniGames.Pro – free, with no download, installation or emulator setup. Press Play and the game starts on your computer, phone or tablet. On a computer you can choose the emulator: EmulatorJS (DOSBox Pure) with save states, or the lighter JsDOS.
What are the controls of Dune II: The Building of a Dynasty?
On a computer you play with the keyboard – the keys are listed under the game window – or with a gamepad, which works as soon as you connect it. On phones and tablets an on-screen gamepad appears.
Can I save my progress in Dune II: The Building of a Dynasty?
Yes. Use the save button in the game menu (save state) – your progress is kept in this browser and you can continue from the same point next time.
When was Dune II: The Building of a Dynasty released, and who made it?
Dune II: The Building of a Dynasty was released in 1992 for MS-DOS. It was developed by Westwood Studios, Inc.. It was published by Ocean Software Ltd., Virgin Games, Inc..
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